
- We can say that class is a collection of all that objects (not physically) i.e., those collections that sets common attributes and functions by providing different data, many no. of objects can be formed.
- It is a logical unit that contains data members and the member functions that acts on the data members . Basically this this logical structures does not consume any physical unless and until the class is encapsulated.
- Formation of class always makes and abstract data type by name of the class i.e., used in future to create variable called object. These class contain the basic “template” for all the students of any stream.
- When you define a class, you define a blueprint for a data type. This doesn't actually define any data, but it does define what the class name means, that is, what an object of the class will consist of and what operations can be performed on such an object.
Other related topics:
polymorphism objects encapsulation Data binding Data hiding Inheritence
Protected mode privately visiblity
accesing mode
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